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General discussion Topics related to various aspects of Champions of Regnum |
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06-27-2011, 09:12 PM | #1 |
NGD·Studios
Join Date: Aug 2010
Posts: 368
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Game version 1.7.6 beta testing
Hello everyone,
Amun is now open to test several new features that will be added in the upcoming game version 1.7.6. Please, post all your feedback in this thread. Changelog 1.7.6 table of contents: Balance: The Warmasters powers were conceived mainly for the RvR (Realm vs Realm) side of the game. Although they can be used for PvP (Player vs Player), the original idea was for them not to make a big impact. •Change: The "Horn of the Wind" power requires at least one (1) ally next to the caster present to be available. •Change: Warmasters are not allowed to interact with their own offensive and defensive beacons anymore. •Change: The "Offensive Beacon's" immunity bonus has been shortened. It now grants a 70% resistance against control effects. •Change: Offensive Beacon now grants resistance to the "cannot move" effect. After carefully studying the Offensive and Defensive portals in the war zone, we have found that are disrupting the game´s spatiality due to their relatively fast cool down, destroying the strategic value of portals. This is the reason for the last point. •Change: Cooldown for "Offensive Portal" and "Defensive Portal" has been bumped to 60 minutes. Gameplay: The new destroyable Altar system has increased the distance an active RvR player has to traverse in order to get back into action. This is somewhat upset by the Offensive and Defensive portals, but to maintain a fluid dynamic faster mounts were needed. •Change: Mounts 'speed has been increased. •Change: The "Cannot Attack" penalty after dismounting has been reduced to 4 seconds. •Change: The penalty "Cannot Move" after dismounting has been eliminated. •Fixed: Spells staying with the caster for indefinite time. Invasions: With he current rules, Realms were grifted and invaded even after their gems had been stolen. This goes contrary to the spirit of the RvR experience, where the idea was for the two remaining realms to fight each other for the gems if a third one didn´t have any. •New:"Devastated" state for realms has been incorporated (*see details). •New: "Devastated" realm´s players neither grant Regnum Points nor count towards the "The Path of the Warmaster" quest while inside their Realms border or its warzone. Even if invasions are more frequent now, it is still too hard to steal and/or recover the Realm gems. •New: A new resurrection altar has been placed inside each Realm. When the Realm is in the "Vulnerable" or "Broken Door" state its players will re-spawn from it. •Change: Gems location is updated in the map every 30 seconds (previously instantaneous). *Devastated: •A Realm is considered "Devastated" when it doesn´t hold any gems, neither in the pillars nor in the portal, and has no gems in transit. •A Devastated realm cannot be invaded. •The gems indicator in the map will be replaced with a "Devastated" sign. •"Devastated" realm´s players neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone Content: •New: NPCs eliminated during an invasion will stay that way until the end of the invasion.Some specific NPCs such as guards are excluded. Client (Stability): •Fixed: The client closed abruptly in certain hardware configurations (Mac OS based systems). Last edited by Zombrex; 06-28-2011 at 02:38 PM. |
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