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General discussion Topics related to various aspects of Champions of Regnum |
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06-28-2011, 09:41 AM | #11 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Am I the only one who likes the idea for a longer cooldown on teleports?
Everyone was moaning that teleports have ruined bridge wars and open field fights, now we -might- see some of those again, depending on how many warmasters are around, have you seriously all become so lazy since WM update that you can't be bothered to run anywhere? They are not totally useless, they can be used once an hour, that's not useless, that's an overpowered ability limited in its use so people can't mindlessly fort hop all over the place. Sure I'd prefer a 20~ min cool down tied to the ideas suggested (bridge captures to open each fort for teleport etc) but this is a decent duct tape job, hopefully leading to something better.
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