Quote:
Originally Posted by theotherhiveking
Imho the most obvious problem is the knock duration.
A knockdown is:
-Immobilize
-Cannot Attack
-Dizzy
-Interrupt Casting
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I agree. But you know knockdowns also have 2 more wonderful effects though: Block chance and evade chance = 0% (Which is realistic, but just plain stupid with the current durations imo.)
Knockdowns in their current state are grave markers. If you're in a heavy fight and your knocked down, that's it, you know instantly at that moment that death follows a few seconds afterwards.