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Old 07-21-2011, 05:20 PM   #13
_Nel_
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Quote:
Originally Posted by DemonMonger View Post
I never said 1vs1.

You are the only one saying this not me...
Oops my bad, i thought you were the OP of this thread, full of 1vs1 references for "the core problem of balance".
> http://www.regnumonline.com.ar/forum...ad.php?t=79215

Quote:
Originally Posted by DemonMonger View Post
It takes more than 2 seconds to pop off some skills combined with global cooldown.
When I read this, I still think you play alone.

Quote:
Originally Posted by DemonMonger View Post
For example, in war if you knock someone for a short duration, it does not give your allies time to even target them.
You got it!! That's exactly the point of reducing CC duration. If you get knocked, immob or anything else, you won't systematically die.

@ Seher
I've read you talked about 4 sec. But anyway, I don't care if level 1 spells are 2 sec, it's still enough to break an enemy combo, to give enough time to your allies to run away or to catch a runner. And if it's not, I'll make a choice and will get rid of some CC spells to improve few ones.


PS:
Sorry for derailing this thread. :/
I didn't want to post in it since Seher made the complete resume
> http://www.regnumonline.com.ar/forum....php?p=1377741
And Bois made the concise one focused on NGD suggestions.
> http://www.regnumonline.com.ar/forum....php?p=1377825
I think both give a good picture of what think Regnum community.
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