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General discussion Topics related to various aspects of Champions of Regnum |
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07-30-2011, 12:34 AM | #26 | |
Initiate
Join Date: Jun 2010
Posts: 130
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@bois
Quote:
I quote myself: "You would have to be a Warmaster. You would have to skill the tree to 21 (instead of 19) You have to invest Power points (1-5) to gain one of these WM-skills." You have to invest discipline points to achieve Level 21 You have to invest power points (1-5) to skill Warmaster abilities. The two problems i have with your system: 1.Warmasters don´t have to sacrifice points to use WM spells. This will create a problem with balance, if you want to create strong WM spells/abilities Quote myself: "If you have to sacrifice enough discipline and power points, it is justifiable in terms of balance that these WM skills can be strong. You will gain strong and interesting spells (important because current ones are mostly not interesting) by becoming a Warmaster. But this shouldn´t kill overall gameplay and destroy the little bit of game balance we still have. A Warmaster can have one (or two/ perhaps three) very strong spell/skill, that can change the outcome of a battle, but a normal player can have a more varied setup. Hey, a Warmaster can still play without these skills, but he has a choice (we have "reset_powers" ), that normal players don´t have." And yes, strong spells are motivating, even if you have to sacrifice these points. Players invest time (and money) for a lot less. 2. Your system will take something away (the new points they get by leveling to level 60), people have already worked for. Humans are upset, if they feel robbed in some way.
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
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