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General discussion Topics related to various aspects of Champions of Regnum |
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08-02-2011, 01:18 AM | #27 | |||
Initiate
Join Date: Jun 2010
Posts: 130
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@Seher
Quote:
It is horrible balance, that the Dizzy spell of one class (Marksman), that is far less susceptible to Dizziness because of stronger normal hits and protective spells (SotW), has more range and faster cast time. Quote:
WM spells. Quote:
I think this... "Knocks duration (all knocks, not only warrior) would be: 5: 6 seconds : 2 hits very slow weapon , 3 hits medium weapon 4: 5 seconds : 2 hits slow weapon , 3 hits fast weapon 3: 4 seconds : 2 hits medium weapon 2: 3,5 seconds: 2 hits fast weapon 1: 3 seconds : 1 hit everyone Now, it´s: 8,7,6,5,4 It would be a nerf" ...makes perfect sense in this game. At least as far as i can see. Investing 5 powerpoints to gain only one free hit (only in certain situations, if your opponent has no CC protection), and risking a resist, while your opponent uses "South Cross" and 5 points for damage enhancement...That doesn´t pay anymore. Not forgetting, that RO has asymmetric warfare (explained in last posts) and knocks are needed in front of the door. Taken as a whole CCs are fun. Balance them, but don´t nerf them into oblivion.Enough has been said
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
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