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Old 08-02-2011, 01:18 AM   #27
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@Seher

Quote:
True. Wasn't BoW range 30 or something like that? (Or even 25)
Range "0" isn´t the same anymore, because of Marksmans range enhancement patch. Anyway, restore old balance between Marksmen and Warlocks.

It is horrible balance, that the Dizzy spell of one class (Marksman), that is far less susceptible to Dizziness because of stronger normal hits and protective spells (SotW), has more range and faster cast time.

Quote:
That's why we need an update of the current spell system, it's just too restrictive. (Spells shouldn't have 5 levels if they don't come naturally)
Personally, I like scaling (this system). That´s why i suggested the same for
WM spells.

Quote:
Anyway this whole discussion is kind of besides the point, it's impossible to predict all influences correctly on a that complicated matter. You'd have to test whether 2/4 second knock downs are enough to not frustrate outnumbered armies, if it is, everything is perfect, if it isn't, go back to 6 seconds.
"We" can test it with 6 seconds, and if it is still not enough, reduce the duration further. :P Better testing procedure in my opinion.

I think this...

"Knocks duration (all knocks, not only warrior) would be:

5: 6 seconds : 2 hits very slow weapon , 3 hits medium weapon
4: 5 seconds : 2 hits slow weapon , 3 hits fast weapon
3: 4 seconds : 2 hits medium weapon
2: 3,5 seconds: 2 hits fast weapon
1: 3 seconds : 1 hit everyone

Now, it´s: 8,7,6,5,4
It would be a nerf"


...makes perfect sense in this game. At least as far as i can see.

Investing 5 powerpoints to gain only one free hit (only in certain situations, if your opponent has no CC protection), and risking a resist, while your opponent uses "South Cross" and 5 points for damage enhancement...That doesn´t pay anymore.
Not forgetting, that RO has asymmetric warfare (explained in last posts)
and knocks are needed in front of the door.

Taken as a whole CCs are fun. Balance them, but don´t nerf them into oblivion.Enough has been said
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