Quote:
Originally Posted by The_Krome_Dragon
ive tried intimidate on amun, and it isnt that great imo.
Ambush: Dont know,because didnt get to use in in fort war to c if its range reduction was that harmful to my effectiveness.
Stunning fist: Didnt even notice this one lol
Will domain: Cant say i dont play mage
Jumping: EPIC
Conclusion: well at least they comprimized on some points instead of ignoring all the suggestions and it hasnt gone to live severs yet so mabey it wont be as bad as u all fear it will be. Wait and c i guess.
|
Combine intimidate with +25% movement speed, lvl 5 intimidate is -10% so thats +35% (waaa that barbarian can still catch me). not mentioning when you get close you can cast the reduction in movment in slashing setups.
Ambush was designed so you can use it for close encounters, mainly situations where you come unoticed to an enemy...this was clever but stupid at the same time because the biggest complaint (marksmen) can still use it. If it was moved to hunters it would be a different story, can easily come out of camo casting ambush on an unsuspecting target at 10 range, even tho it is extremely low and anyone can probably outrun your cast
.
stunning fist is a tricky one, if you are hit you are stunned and hit again break stun, allows the archer to gain an extra hit and also some distance from its target...a good spell to be used against a warrior if the knight doesnt kick before you cast (should be instant) or a barb doesnt kill you before you get up...if he hits 1500 crit and god knows how hard with southcross you may save yourself 1 hit.
Will domain, not necassary changes but not a huge problem at the same time since now the archers have to get 10 range to cast their knockdown, and mages = cs% = faster cast and knockdown.