Quote:
Originally Posted by Kitsunie
I actually played my warlock without will domain for a long time. I found its range too short and the fact that targets were often protected by DI too unreliable. When I skill spells, I always went for things that were the most reliable, such as ivy, meteor and terror (prior to the chance nerf). It may not seem like it made the most sense, but to be quite honest if I was still playing my warlock, who is forever locked away on RA due to being in the wrong realm, the new update would affect my playing style very little.
I don't quite understand why most view it as a huge nerf, but I do see how many rely on it as their only knock-down after the terror nerf.
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You dont have a better spell than WD to break CC-chains with.
It should be criminal not to have it at least on lvl 1, for sure they are not the kind of allies i want around to back me up.
Then again when did you play your lock without WD? Maybe DI been nerfed and WD got it cast time shortened since.
The first suggestion was to remove WD and replace it with "mummify" spell, which sounds horrible.
Im fine with the current version, i think ambush could be range 15/20.
As long as WD has a knock effect and a short cast time it will be a great spell regardless of range.