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Old 09-06-2011, 05:08 AM   #29
harrrr
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Quote:
Originally Posted by HidraA View Post
This is the part what make your realm to cooperate,to comunicate and kill the thief


Not so much cooperate in fort fights...get a empty fort by breack a door.And camp him how much you can wile 20 enemys farm 5 ppl...awesome cooperation....
its much easier to plan a time, tell people to be their and set up structured communication channels via teamspeak or mumble or whatever. its much much more difficult to communicate at random to kill a large group of baddies when the timing is completely random and when you are severely outnumbered.

its not too different to what is happening now. like i mentioned before, get a group and get the gem. get out. there is not even a need for cooperation. just stick in the same vicinity and you shouldn't have much of an issue.

i've thought a lot about this style of game as opposed to how the game is usually played, and some people like having the gate down all the time. so why not just take the entire wall out. hell, put the gems at the end of the nearest bridges to make it easier for the enemy to walk away with them. it's like saying that you have these 2 gems of unspeakable power and value, and you build a wall around your territory to keep them away from enemies. but you just decide to have a hole in the wall because why the hell not. "here, i'll just walk through this hole in your secure facility". even in theory it is just nonsensical.

The idea of adding mobs that you have to kill to keep the gate from coming down is not the worst ive seen, but it adds an element to the game that i'm not sure would be beneficial. would having to kill the mobs all the time be a fun aspect of the game? or would it ultimately become a chore? i predict that it would become a chore. although hindsight is 20/20, foresight is rarely so clear. this all depends on how often the gate would be brought down by these mobs and how well the realm population can handle these at various times of the day.
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