Quote:
Originally Posted by Frosk
General:
- Knock-Downs: The duration of this effect will be reduced.
- Dizzy: The duration of this effect will be reduced.
Other control effects will be adjusted depending on the damage and/or secondary effect of each skill in particular.
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Cool, 1st foot-in-the-door done!
Next step, get rid of offensive beacon to make CC useful again.
As Bois said:
Quote:
Originally Posted by bois
To all those who complain that this will be a hack and slash without CC. News flash , IT ALREADY IS. Get you stuff resisted or blocked and you will see.
Damage already rules the roost. Some classes are anaemic in terms of damage but that is due in part to armour calculations, stacked defences (which go too high) and calculations on weaponry. Fixed damage spells also play their part in the discrepancy.
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/me hopes one day we will get rid of crappy and unbalanced WM spells.