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General discussion Topics related to various aspects of Champions of Regnum |
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10-02-2011, 03:29 PM | #11 |
Banned
Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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I've been playing a hunter in the dark for quite some time now, and here's all that I have to say. The hunter is good because it can play various roles, the hunter is bad because not all of those roles are really beneficial. I want to talk about pets, because it's truthfully one of the two unique skill trees, so it SHOULD be important.
Pets are only really needed for gaining experience in the current state of the game. They can't find a lot of use in war. There are buffs that help them survive, but the entire skill tree is just not very appealing period. Why? Imo it's because every skill in the category has absolutely nothing to do with the hunter. It's all about the pet, so it essentially makes the hunter play a support role for a mob, how fun. Why are there no skills that synchronize the pet and the master together? This, and the fact that it clashes in some ways with the scouting discipline. Camouflage makes you lose control of your pet, that was one of the worst changes ever made in my opinion. If anyone has played a ranger in Guild Wars then you know that what makes beast mastery good is that most skills focus on you and your companion and the bond between the two of you. In skill descriptions you see things like: "You and your pet move 25% faster." "You and your pet attack 33% faster." "You gain 1...25...31 Health whenever your pet makes a successful attack." That's what makes people actually want to use those skills. |
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