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Old 10-03-2011, 10:48 AM   #11
Kittypretty
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Pets shouldn't "die" but be similar to "killing" summons, pet should never be completely disabled in a fight forcing hunter to retreat from high dps classes when pet is killed ( since they cant recast in combat, lost a full tree of skills, a portion of their damage potential and have to run away like girls)

I'd rather just be rid of the entire pet concept entirely and go back to square one with what they want the class role to be, obvious marks has both offense and defense so one has to be rebalanced or changed to reflect that.

I think marks do need the ranged dmg protections as well as the evasion tree, why cant hunter have the opposite? a strong melee defense since bow range may have increased but for no purpose really, many are fixed 25 range spells against classes that have no need to cover that ground, or cover it too quickly to be of any real tactical use, or as in stunfist and ambush being clones and creeping ever closer towards melee range and solo encounters, as everyone shoots stunned people anyways. wouldnt be surprised if hunter just appeared one day without the bow at all =/. problem is NGD hasnt given hunters the defense to fight at the range they expect. the basic tools are there, just need tweaking and a shift back towards hit and elude tactics, or tanking in bursts like old sotw allowed (back when it had move speed bonus, but allowed only buffs to be cast, no damage skills, dirty fighting and rapid shot were pretty effective but who knows now since their dmg has been cut back drastically, and they rely on a AI controlled, easily killed mob that barely can hit through defenses either.

old escapist was more useful, likewise with old spell elude (Old old) even sotw god mode wouldnt be OP in todays standards with their weak attack potential unless in burst dmg, they lost their speed and their cc's even if they did work on targets 100% of the time it would still be a frustrating playstyle. if sotw went back to allowing self buffs and dmg buffs it could be lethal to get into melee range with them if they were tweaked a bit to extend their dmg output a bit, or just fix dex effect on hunters as being useless, much like evasion, buff their dmg a bit. who knows what it will take.

NGD is focusing on all the working spells, balancing them over and over against each change made to another classes' working spells, yet they completely ignore the broken for ages/worthless spells because they just dont work in practice, but have a sound concept sadly, if they did work then that would be at least a small step in the right direction. I think its because mostly hunter relies on his common trees far too much, so they remain untouched since marks are at a more 'stable" state currently, too bad for hunter though..

hunter to me is sadly a broken ranged fighter with skills wanting him to focus on melee range attacks and debuffs (and previously cannot attack/knocks), but doing so today is a trip to save.
So many useless skills and passives in shared trees, adding or changing them could OP marks more as long as hunters only unique trees have practically no use other than a very narrow or limited set of skills or tactics they allow at all..camo, pet..alot of choice there..oh and snare.

i think they are that badly broken that they need a complete redo, or even a total shifting of shared trees so some can be tailored for hunter without affecting marks, but thats alot of work..and i dont see anything bright for the class anytime soon. Im glad i got to play hunter when they were gods at least so ngd cant nerf those memories at least

but again i been awake too long so maybe i made no sense at all but i still have fun playing hunter..just sadly without any hope of killing anyone, just being annoying or assisting in a limited role as debuffer/malus spamming targets with every one possible while an ally gets to do the actual killing role =/ I wonder what I will do when spamming confuse/st/ss/hinder/ds and break/tearapart on a single target while ally gets an easy debuffed/unbuffed win while being chased and trying just not to die by the time ally chases after and kills him, wears thin. at the moment it is just fun enough to be 'that annoying one to kill when the real threats are dead..or first because its annoying as hell being tagged with so many not quite crippling but variety of each, every time i see them.
definately not being played as a hunter or even setup for damage, but that just tells me that they have no role so i make one up for myself personally at least.
Maybe i ljust ike getting marks gear offered to me too, cuz ive never used a pet. not that they notice im only ever carrying a tiny shortbow.

Last edited by Kittypretty; 10-03-2011 at 11:05 AM.
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