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View Poll Results: Central save or 3 save-system
Central save 43 38.74%
3 saves system 68 61.26%
Voters: 111. You may not vote on this poll

 
 
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Old 10-08-2011, 01:47 PM   #29
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Quote:
Originally Posted by Vroek View Post
It is still far easier to achieve defense rather than offence.
No. If you have to run/ride half of the map to try to defend your forts/castle, that gives enough time to your enemy to get reinforcement.
Defense for the defending realm is harder if your saves are far from your forts/castle.

Quote:
Originally Posted by Vroek View Post
If you remove the chance to achieve a victory, the whole system will be perceived as flawed and pointless for a low populated realm.
No. Getting back one of your structure is the first victory in this game. Keeping as long as you can an enemy structure is a bonus.
A good defense is a victory.

Quote:
Originally Posted by Vroek View Post
With the current invasion system it still possible to achieve defense, by holding the castle, guarding the gate, keeping gems safe or keeping the noble alive. That will keep morale up as well. Getting invaded can be fun now, but in long run you want to be able to achieve things on you own.
Camping your structures is not a solution, it tends to make the game deadly boring. You are in your building waiting hours for a potential enemy who won't even come. Camping kills the gameplay. It's better to have a situational solution, as a save near each of your structure, to give you a key to quickly reply to your opponent. This solution leaves you free of your movement to do something else, as hunting, attacking, grinding... in one word: playing.

Getting invaded is felt by most people as the worst thing that may occur to a realm, especially with boats and noble. You didn't succeed to take back your forts in time, it's the first failure, spirits a bit lower. Now you have to defend gate + boats at the same time, 2 entry points that make everyone confused, which one is better ? spirits a bit lower. Whole enemy army took boats, now you have to defend gate + noble, which one is better ? a quick half of 10k WM coins or half of a dragon wish for your enemy ? still confusing, spirits lowering. And I can continue deeper, the scenario will become worst after each step.

Getting invaded is not fun for an underpopulated realm, especially if it ends up to a malus to your realm because you are invaded too often.

And the experience showed us (during purple fever and first state of WM teleports) if one realm invades other realms too often, that ends up easier to a malus to another realm, whose fault is it ? no one, it's only because the XP bonus is still running and people doesn't want to vote for the same wish once again.

Quote:
Originally Posted by Vroek View Post
I rather have the chance of one victory and ten defeats, than no chance and five defeats.
A system that gives you a good defense will provide you your wish of one victory and ten defeats.

Quote:
Originally Posted by Vroek View Post
I always had fun when there was enough people around and there were many reasons for the dwindling numbers.
It was alot to take in for all players, new saves, new forts, balance issues (as always), the lvl 60 cap, the war master skills.
Horus certainly didnt try to create their own fun, we still went with every single man, upgraded fort to lvl 4 and stood there with our 3to1 zerg wondering why none came to fight us.
Seriously you're speaking chinese to me, mixing up everything with anything. You're stating one thing, then something else, and now it's the fault of players if this game became less fun with deactivatable saves... I mean seriously, try to keep one way and be unchanging in your reasonings, your arguments will be felt thiner.
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