Quote:
Originally Posted by NSer
+70% speed =)
Yea i know archonaut meant leave speed bonus as it is :d
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Actually, something like 50% speed for 15 secs, instead of 25% speed for 30 secs, could be more balanced, because if the player who is under the effects of the horn eats a CC, they will lose the entire duration almost, effectively making it counterable. Granted, you'd have to be in range to CC to begin with (or slow them). Unfortunately this would remove the 'stack with Onslaught' dynamic that has returned a real use to Onslaught, due to the speed cap, but on the positive side, it would also prevent stacking Horn of the wind with Spring, Mobility and Wild spirit (speed cap is 50% max), effectively preventing some of the situations described here.
Now that I really think about it, I believe that this is the best approach to balance this spell. Same effect, more counterable, no stacking.