Quote:
Originally Posted by esptupac
1) There is no real diff between a skilled and a noobish lock in large scale RvR because you don't get to cast a whole lot before the opponent is dead or ur dead and in the end, side with more number always wins.
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Therefore, i can say here is no real diff between a skilled and a noobish player at all (in RvR) isn't that what you were trying to say?
2) for the last time, tree hugging is a wz tactic. there is nothing wrong with tree hugging. smart players always utilize terrain to their advantage in combat.
3) seriously enio you should shut the fuck up
4) and show me how u play. having extensive knowledge of a class doesn't mean shit, just show me in a video.
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You kinda completely missed my intention. Its a bit poorly worded i agree. It was a complain on increased bows range and current RvR dynamics (i.e. beacons) screwing up locks ability to do more then the basic dotspam.
1) Exactly. I dont say lock doesnt require skill or anyhing, they just suffer similar to marks on low vs high skill margin in RvR.
2) Exactly, did i say something negative about it? When out of range "sucking around hugging something" = "They cant do shit and are forced to hug something to not get ranged to pieces from afar"
3) fail. cmon you can do better.
4) To prove .. what exactly?