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Old 12-05-2011, 08:41 AM   #18
Nils_Dacke
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Join Date: Jan 2009
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Default Teamwork ftw

It seems to me that (all?) the above posters overlooked the obvious:

The by far fastest way to grind any char, is in a party with players of about the same levels, where each member is disciplined enough to take his share of the mob, no more, no less.

It's all about maximising GRP XP and maximising kills per second, which yields a maximum XP per second. Think in terms of combined harvester. Of course XP boost works perfectly well on GRP XP too. (Why buy an expensive boost unless you have a grinding party?)

Let the archers drag the mobs to the group (don't overhit one target, switch to the next instead) where warriors and mages finish them off. Spam yourselves silly with auras. Don't waste time on leader mobs.

You don't need a special grind setup for this since you only need to deal a small amount of damage -- i.e. your share of the damage-dealing subclasses in the party. (healers don't have to deal damage to get xp ofc) Normal hits are usally enough. So go with your normal war setup.

You barely need to use any self-buffs. That also means that you don't have to waste cd's and mana while grinding but can save it in case you have an encounter with enemies during your grinding session.

And as a bonus, when you grind with some friends you can grind almost anywhere in WZ without having to worry much about being attacked by enemies. Every lone hunter roaming around and gets your 4w 3m 3a on the radar will steer clear from you, unless he's completely suicidal.

It baffles me everytime I run into lone grinders who states that they want to grind alone. I have even met people grinding at imp beach saying this. It's like they somehow managed to grind their way all the way to 55+ but still haven't understood the basics of it.

Grinding alone is mind-bogglingly boring, and slow, and frustrating by getting jumped by enemies all the time. Grinding in a well-disciplined party can be almost fun, but above all: it is efficient.
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