Although a key bind to target nearest enemy would be useful, IMO coding it wouldn't be that easy to implement and the implementation could bring frustrating and maybe unfair bugs with it. "Nearest enemy" is easy to be identified by a human but not by a computer. Distance is not all that matters. Using such a key you could find yourself targeting a camoed hunter or an enemy behind you who, although visible, due to your facing you wouldn't be able to spot otherwise. Since it is difficult to predict everything that could go wrong with auto targeting (even lag and FOV may affect it), it would be even more difficult to code all those factors that define "nearest enemy".
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