Quote:
Originally Posted by Phlue4
Balance is,
when every class can win against each other one in a PvP
.....(without running behind trees, rocks etc),
Absolutely wrong imo, because this should not be the priority for rvr. Only the secondary more duel like hunting activities demand this. Rather the strenghts and weaknesses of all six subclasses(roles) should complement each other, like rock, paper, scissors and "enforce" teamplay for more fort war as regnums prime game focus.
when every class has a spezific and useful part in RvR,true
when every class has the same possibilities for getting rlms / drops of bosses,true
when it is fun playing every damn class.true, but not contrary to #1
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In relation to the rvr aspect realm balance is another important coefficent of player experience. As already said, there is no perfect balance in mmos and its a continual process of fine tuning, because new features and interdependances influence balance.
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I hope first they work to fix the actual gameplay. They rush too much to expand the game, without taking time to fix their own errors, balance and bugs.
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