I'm finding that in Regnum fights consist mostly of balls of players huddling together and clashing
see what I did there? Anyway, it's true, players huddle up together and are protected in numbers but area buffs. It's always been this way, even in hunting parties Pre WM. But I'm wondering when splitting up would be a good idea. You leave the protection of your allies, but you get a chance to flank and ambush the enemy, giving your forces better ground. This seems like a good tactic, it's just that I rarely see it happen. Right now most of Regnum's tactics are which fort to go to, or which bridge to camp, instead of positioning and timing charges. Does anyone else see any good in flanking, or is the traditional ball of death much more effective?