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Old 02-26-2012, 11:37 AM   #30
Psynocide
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Quote:
Originally Posted by Seher View Post
A good ranged vs melee system involves both running and fighting. Are you with me there? I hope so. This means warriors should reach their ranged enemies (soon), but at the same time the ranged ones should still be able to get away (a bit). That's an insecure balance, even if implemented well, because the ranged classes need to be similarly fast as the melee ones for this to work out well. Now guess what happens when one side somehow gets a HUGE and LONG LASTING (!!) speed boost. Yeah, right, the ranged class lacks the moments of distance it needs to stand a chance, or there even is no fight because the melee class doesn't ever reach the enemy.
That is, unless both groups have a war master amongst them.

Essentially the point you're trying to drive, is that a player with war master status gives an (/unfair, debatable) advantage versus a group without.

Yes. Where is the problem? This is the point.


I can understand it is exceedingly annoying for the group without but there has to be a noticeable benefit to the status. Do not try arguing that the benefits are unbalanced, it's far too convoluted an issue to begin discussing it and a lot of the points that might be raised are bogged down in personal grievances - I do not have the time nor patience to sift through it all.

Groups of players should be able to disengage from a battle, of course the success of this varies constantly - you cannot say that there either is a fight or there is not; some players fall behind in a withdrawal and are consequently taken down while others escape. The system works vice versa as well.

Put simply,
Quote:
Originally Posted by _Enio_ View Post
fighting WM as non WM is even more frustrating then both sides WMd.
Frustration is of course variable in each different scenario, but the majority of the blame lies at the doorstep of the Offensive Beacon, not Horn of the Wind.
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