Conjurers
Thanks all for your suggestions in this thread. It has helped me immensely. I completely re-designed my Conjurer to be all defense, and I think it's made a big difference. Alone, I can hardly kill an easy monster, but when teamed with others, I think I add a lot to the strength of the party by using heal, regen, mass heal, mass mana regen, lots of buffs, and resurrect.
In the last two battles, I've earned around 60 to 80 RP each. I feel that I'm far more effective now than when I used to try to fight like a warlock and use offensive spells. Now in a fort conflict, I might cast two or three Ivy or Beetle spells, but other than that, it's all about buffing and healing others.
|