First, this question was not aimed at you since you don't seem to have a clue on how a game server is working anyway. An anti-speed hack measure usually checks the speed of players server-side, thus avoiding any speed problem like what happened to you *whether or not you were deliberately cheating*. Twinkle may not have been cheating, the result was just the same as a speedhack, that's how a speedhack works, it rewrites the timing routine of the client... My guess is that there are no anti-speedhack measures on the server at this moment, so I guess there aren't any in the codebase or that they're disabled.
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