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Old 03-01-2012, 04:17 PM   #36
kmdk
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Quote:
Originally Posted by Shining-Scias View Post
Before not only a Conju was doing his job more efficiently but way faster without requiring max CS... Now this class is slow unless you use max CS, targets very often get out of range while casting, heal amounts are ridiculous regarding new lvl cap and most classes DPS, and so on... It would have been justified if all classes got slowed down, but nope, non-mage classes got a much faster gameplay in the meanwhile...
Agreed with Thiath at this point.
Ridiculous heals with 500 HP(heal ally) when a barb hit and too much heal when a mage or archer hit.
From 250 up to 500 normals hit of a Marksman to 2500 dmg crits of barbarians conjurer breaks a line.
Scaling dmg is the line that breaks conjurers and gameplay.

There is no logical statement in class dmg.

To make a line of extremes classes that use dmg:

Marksman-------------Conjurer-------------Barbarian
500 dmg/sec----------500HP/sec-----------1500 dmg/sec

Cast time it's is not so bad,but my issue is how i look many times ppl die around me and i can't heal because i am on cd or amount of dmg is too hight and conj can't cover half of amount of dmg that a person can get from a barbarian.
Whatever conj can be useful ..but have a very low contribution ....just boost recover of HP in a real war.
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