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Old 04-17-2012, 08:49 AM   #1
ArchLepton
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Join Date: Apr 2012
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Default Regnum crashes constantly (64bit Arch Linux)

Hi everyone,

I can't start regnum online anymore, although it worked fine before. I suspect it may be related to my recent dowgrade to LTS kernel (and accompanying nvidia LTS driver package). I have linux-lts 3.0.27 and nvidia-lts 295.40 packages installed .

It shows the login screen, and after I login, main game window just shows for a moment and disappears, and then I get SIGSEGV.

Crash backtrace:
Code:
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x67a8df]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x67aaa8]
/lib/libc.so.6(+0x34cb0) [0x7ff50a992cb0]
/lib/libc.so.6(+0x86179) [0x7ff50a9e4179]
./game(_ZN8Engine3D20load_default_definesEv+0x383) [0xdc2523]
./game(_ZN8Engine3D14load_gl_shaderESsRSt6vectorIhSaIhEEPNS_8ShaderGLE+0x2eb) [0xdd3b0b]
./game(_ZN8Engine3D14load_gl_shaderEPKcPNS_8ShaderGLE+0x110) [0xdd3dc0]
./game(_ZN8Engine3D8ShaderGL6createERKSs+0xea) [0xdb8aaa]
./game(_ZN12ShaderSystem8CManager10get_shaderERKSs+0x1d1) [0xbe60d1]
./game(_ZN12ShaderSystem8CManager17load_render_pathsEv+0x167) [0xbe6807]
./game(_Z25_splash_load_render_pathsP9lua_State+0x32) [0x5e06c2]
./game() [0xfcb703]
./game(lua_pcall+0x54) [0xfaf4a4]
./game(_ZN9LuaEntity4callEii+0x5f) [0x8f9b1f]
./game(_ZN9LuaEntity24receive_message_callbackEP7Message+0x160) [0x8fe600]
./game(_ZN6Entity22input_message_internalEP7Message+0x1ab) [0x8defbb]
./game(_ZN9LuaEntity22input_message_internalEP7Message+0x3b) [0x8f857b]
./game(_ZN6Entity13input_messageEP7Message+0x12) [0x8dc7f2]
./game(_ZN18EntityMessageQueue17process_a_messageEP7Message+0x869) [0x8c3269]
./game(_ZN18EntityMessageQueue16process_messagesEv+0x102) [0x8c3912]
./game(_ZN12EntitySystem10poll_frameEv+0x1e) [0x8bdcce]
./game(_ZN10GameClient7iterateEv+0x13) [0x5b1fc3]
./game(_ZN8MainLoop7iterateEv+0xd) [0x67a59d]
./game(main+0x178) [0x5b19e8]
/lib/libc.so.6(__libc_start_main+0xf5) [0x7ff50a97f455]
./game(fwrite+0xd1) [0x5b1779]
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