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Technical Support Questions about game technical support to the users of the community |
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04-25-2012, 05:20 PM | #1 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Lots of Crashes after 1.9.4
Hi, I'm experiencing lots of crashes after this last game update. I provided the log below... I'm crashing after like 15mins or so. Could it be because of large-scale wars, that's were usually crashes most often. Anyway, anyone experiencing this?
Log: [25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: Intel(R) G33/G31 Express Chipset Family [25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows 7 [25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x960x32 1280x1024x32 1600x900x32 [25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(347)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT [25/04/2012 18:54:34] [Direct3D9][d3d_renderizer__initialize.cpp(497)] Hardware Shader Model: 2.0 - DX9 Mode [25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex [25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(628)] Using SW Vertex Processing [25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(602.25 MB), fragmentation: 3.03% [25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1952.22 MB), fragmentation: -2.82% [25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(97.63 MB), fragmentation: 1.89% [25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.47% [25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.56 MB), fragmentation: 25.94% [25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(57.72 MB), fragmentation: 1.19% [25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready [25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] http retriever is ready [25/04/2012 18:54:35] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23666 resources available [25/04/2012 18:54:35] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default [25/04/2012 18:54:36] [TextManager][text_manager.cpp(163)] Text Manager ready [25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32 [25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32 [25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00% [25/04/2012 18:54:45] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb [25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00% [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0): [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value) [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0): [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value) [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0): [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value) [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0): [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value) [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0): [25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
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