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Old 04-25-2012, 05:20 PM   #1
Tamui
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Default Lots of Crashes after 1.9.4

Hi, I'm experiencing lots of crashes after this last game update. I provided the log below... I'm crashing after like 15mins or so. Could it be because of large-scale wars, that's were usually crashes most often. Anyway, anyone experiencing this?




Log:


[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(117)] Primary device: Intel(R) G33/G31 Express Chipset Family
[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(124)] Running on: Windows 7
[25/04/2012 18:54:34] [RenderizerGL][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x960x32 1280x1024x32 1600x900x32
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(347)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[25/04/2012 18:54:34] [Direct3D9][d3d_renderizer__initialize.cpp(497)] Hardware Shader Model: 2.0 - DX9 Mode
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(600)] Using Direct3D9Ex
[25/04/2012 18:54:34] [RenderizerD3D9][d3d_renderizer__initialize.cpp(628)] Using SW Vertex Processing
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data0.sdb(602.25 MB), fragmentation: 3.03%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data1.sdb(-1952.22 MB), fragmentation: -2.82%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data2.sdb(97.63 MB), fragmentation: 1.89%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data3.sdb(12.76 MB), fragmentation: 0.47%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data4.sdb(91.56 MB), fragmentation: 25.94%
[25/04/2012 18:54:35] [SDB_File][sdb_file.cpp(1248)] SDB: ..\data5.sdb(57.72 MB), fragmentation: 1.19%
[25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[25/04/2012 18:54:35] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[25/04/2012 18:54:35] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 23666 resources available
[25/04/2012 18:54:35] [SoundManager][sound_manager.cpp(260)] Opening OpenAL device: DirectSound Default
[25/04/2012 18:54:36] [TextManager][text_manager.cpp(163)] Text Manager ready
[25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1162)] Current video mode is 256x128x32
[25/04/2012 18:54:36] [Renderizer][d3d_renderizer__initialize.cpp(1164)] Setting video mode: 1024x768x32
[25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 18:54:45] [SDB File][sdb_file.cpp(1005)] Optimizing space in characters.sdb
[25/04/2012 18:54:45] [SDB_File][sdb_file.cpp(1248)] SDB: characters.sdb(0.22 MB), fragmentation: 0.00%
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(948)] ?(0):
[25/04/2012 19:07:56] [LuaHelpers][lua_helpers.cpp(925)] ?:0: attempt to index field 'equipment' (a nil value)
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