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General discussion Topics related to various aspects of Champions of Regnum |
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08-22-2012, 02:46 PM | #9 | |
Banned
Join Date: Aug 2011
Posts: 4,089
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Quote:
This is mostly because no other class had the same huge advantage as the marksman on a single skill. As any marksman would know, Recharged Arrows had a very minimal cost of mana, and it gave a +40% damage bonus at level 5. With the increase on the level cap, characters had much more mana than before, and with that, the regen was a lot faster. Added to it, the regen itself has been increased on a old balance update. These factors combined, had as a result that Recharged Arrows was a skill usable at all times, since the mana regen overcame the mana cost this skill had. Basically, it was a +40% damage bonus at the cost of literally nothing, which is why marksmen were able to log-in or spawn at the save, activate RA and never deactivate it until they die or log-off. It would be something as having a knight with Offensive Stance but without any armor penalty. :P We can't deny that a decrease in marksmen will be seen, because a lot of people decided to take advantage of the overpowered characteristics of this subclass (we don't blame anyone for this, as it is a completely natural behavior), which gave the players the possibility to fulfill different purposes with the same skills' set and thus, all at the same time. Now they have to choose a role by sacrificing whether damage, or defenses, or even cc skills; depending on the individual ability of the player. Anyway, we thank you for taking your time to open up this thread and expose your point of view! Regards! |
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