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Old 11-02-2012, 04:54 AM   #13
Shiioz
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Join Date: Oct 2012
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Default Problem at entering the world

I have the same and i didnt find a solution..the weird thing is that this game ran months ago normally..

About my pc
Mac book pro 5.5
Mac os ox 10.6.8
Processor 2.26 ghz core 2 duo
Memory DDR3 2 gb
Graphics NVIDIA GeForce 9400M

And the error is that

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000000c
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 GLEngine 0x138283ef gleFragmentStateToPPStream + 3472
1 GLEngine 0x13828840 gleUpdateFragmentFallbackProgram + 346
2 GLEngine 0x13817952 gleUpdateDeferredState + 3088
3 GLEngine 0x1381912d gleDoSelectiveDispatchNoErrorCore + 109
4 GLEngine 0x137a8176 glValidateProgramARB_Exec + 375
5 libGL.dylib 0x98ade4db glValidateProgramARB + 30
6 0x002e9f73 Engine3D::IShader::~IShader() + 4685
7 0x002f6927 Engine3D::IShader::~IShader() + 56321
8 0x002f8778 Engine3D::IShader::~IShader() + 64082
9 0x002f89f6 Engine3D::IShader::~IShader() + 64720
10 0x002e6340 std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMod e> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Engi ne3D::SHWSupport::NVCoverageMode*, std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMod e> > >, Engine3D::SHWSupport::NVCoverageMode const&) + 17584
11 0x0059cb19 MapRename::MapRename() + 1

and the list keep going..
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