|
|
Technical Support Questions about game technical support to the users of the community |
|
Thread Tools | Display Modes |
![]() |
#13 |
Pledge
Join Date: Oct 2012
Posts: 5
![]() |
![]()
I have the same and i didnt find a solution..the weird thing is that this game ran months ago normally..
About my pc Mac book pro 5.5 Mac os ox 10.6.8 Processor 2.26 ghz core 2 duo Memory DDR3 2 gb Graphics NVIDIA GeForce 9400M And the error is that Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000000c Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 GLEngine 0x138283ef gleFragmentStateToPPStream + 3472 1 GLEngine 0x13828840 gleUpdateFragmentFallbackProgram + 346 2 GLEngine 0x13817952 gleUpdateDeferredState + 3088 3 GLEngine 0x1381912d gleDoSelectiveDispatchNoErrorCore + 109 4 GLEngine 0x137a8176 glValidateProgramARB_Exec + 375 5 libGL.dylib 0x98ade4db glValidateProgramARB + 30 6 0x002e9f73 Engine3D::IShader::~IShader() + 4685 7 0x002f6927 Engine3D::IShader::~IShader() + 56321 8 0x002f8778 Engine3D::IShader::~IShader() + 64082 9 0x002f89f6 Engine3D::IShader::~IShader() + 64720 10 0x002e6340 std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMod e> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Engi ne3D::SHWSupport::NVCoverageMode*, std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMod e> > >, Engine3D::SHWSupport::NVCoverageMode const&) + 17584 11 0x0059cb19 MapRename::MapRename() + 1 and the list keep going.. |
![]() |
![]() |
|
|