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Old 02-21-2013, 09:29 AM   #34
Zas_
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Finally i was able to test TDM yesterday night, here is few comments about it.
  1. 8 vs 8 vs 8 is far too much for Haven
    It should be reduced to 6 vs 6 vs 6 on "small" servers
  2. Score should be more visible during match
    Most matches ended with "who won ?" and "what was the score ?", something wrong here
  3. It makes even more obvious barbarians OPness, no surprise here.
    3 conjs + 5 barbs = winners, those are unbeatable on such terrain.
  4. It should be called Random Team Death Match...
    While it isn't bad, i would like a "Party Team Death Match" where parties are queued for DM (instead of individual characters), a "TDM party" would be somehow like a normal party, but just for TDM.
    A ready-to-fight party could be anything between 2 and 8 players, free levels (+/- 5), when it is ready it is added to a list where only level and class appear (ie. barbarian 60, knight 58, conjurer 55), any other party with similar mean level can accept the fight, and when 3 (one per realm) are ready, TDM begins
  5. Some spells aren't working in battle zones, list which ones and why.
  6. More battle zones types are needed, some with different terrains, and an extented TDM mode could be a fight on 4 random terrains (ie. 2 mins on each terrain).
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