02-21-2013, 09:29 AM
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#34
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Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Finally i was able to test TDM yesterday night, here is few comments about it.
- 8 vs 8 vs 8 is far too much for Haven
It should be reduced to 6 vs 6 vs 6 on "small" servers
- Score should be more visible during match
Most matches ended with "who won ?" and "what was the score ?", something wrong here
- It makes even more obvious barbarians OPness, no surprise here.
3 conjs + 5 barbs = winners, those are unbeatable on such terrain.
- It should be called Random Team Death Match...
While it isn't bad, i would like a "Party Team Death Match" where parties are queued for DM (instead of individual characters), a "TDM party" would be somehow like a normal party, but just for TDM.
A ready-to-fight party could be anything between 2 and 8 players, free levels (+/- 5), when it is ready it is added to a list where only level and class appear (ie. barbarian 60, knight 58, conjurer 55), any other party with similar mean level can accept the fight, and when 3 (one per realm) are ready, TDM begins
- Some spells aren't working in battle zones, list which ones and why.
- More battle zones types are needed, some with different terrains, and an extented TDM mode could be a fight on 4 random terrains (ie. 2 mins on each terrain).
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Annavilya / War-Luck (Haven)
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