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Old 04-18-2013, 06:41 PM   #7
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I beg to differ. Multirealming is not a great thing but, it is not as bad as people make it out to be either in and of itself. Multi realming combined with a group of other factors, makes things appear bad.

Population , or rather lack thereof is a serious problem especially on Haven. We simply do not have enough to withstand even minor fluctuation in players.
Let us not even talk about multi realming, just a simple thing like players logging off to get some sleep could tip the balance. This has always been a problem, it still is.
Multi realming simply puts the spotlight on the root problem which is chronically low population.

The rest of the items are a bit subjective. There are many people that can probably attest to both sides of the discussion and without some hard data this is just here-say.

But let us assume (ass-u-me) that this is generally correct. The post will not help much because rightly put, players go where the fun is.
Therefore, logically speaking, the game lacks enough fun in one place to convince a fair amount of people to stay loyal? Am I right?

So far I see no solutions . The reality is this. The game does not have any end content or extension worthwhile of holding players to a realm. You get 60, then you get 5 more for each class then you get RP then invade , kill a few super bosses then what ? You want to play but there is simply nothing left. So you go somewhere else to start it all over again.

NGD is not hurting, in fact they may be extending their revenue stream by actually allowing players to have 18 characters without adding one iota of content (6 for each realm). So their motivation to do anything is zero.

So this opening post, while informative, is still merely a fluff piece that provides no solutions, no roadmap or even reaches the majority of the player base who probably never reads the forum anyway.

The solutions must start at viable, reusable content for spending time in one realm. Expansions should mean new real estate to explore, harder bosses, and achievements that are difficult to attain but gives the ones who get it , fame and notoriety. This is why I suggested a while back that the achievement system could be used as a tool .
In addition to that, in my thoughts on warmasters, they should have added a trait system , contingent on acts of war or other PvE tasks to get them.

That way, NGD could have stretched the content like a rubber band, have a modular platform to add stuff one by one and at the same time, reduce the need to multi realm. In fact , it would have been an outright disincentive because if you played jack -of-all-realms, you would be left behind. You would have had to specialise to be the best. And, it would have been fair because you could not easily buy your way to the top. You had to go out there and put in some sweat equity.

Regards
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