The biggest barrier to population growth in Regnum is simply "the grind".
There are many other games that are endgame based, and all have one thing in common, High xp rates to get players where they need to be to experience what the game has to offer. NGD has built their business model on selling scrolls which is fine for current players leveling an alt, but how many new players are going to invest that kind of money when they haven't already experienced whats in store.
Alternately grind heavy games all have one thing in common as well, deep PvE, meaning extensive interesting quests, raid areas with actual rewards, just generally things that give content at any level. Regnum has none of these things, just superficial quests that are only intended to take some of the pain out of leveling at low levels.
I know since 2007 I myself have gotten somewhere around 25 people to try Regnum almost all quit by level 30 and none got past 40 becuse of the grind.
If NGD ever want to grow the user base beyond the same players who have been here for years they're going to have to change their business model and get rid of the grind, or just accept a user base overwhelmingly made up of current players playing and leveling their multi-realm characters.
Simply put NGD should increase the xp rate over all a good bit and look at other similar games, most are more profitable than Regnum, so they must be doing something right to keep new players coming and staying.
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