Quote:
Originally Posted by schachteana
I don't think it is right to improve guards / forts of the weaker realms.
The realm which has the big zerg should actually be the strongest one in the warzone. Otherwise, it would be a bit unfair I think.
At the moment, invasions are nearly impossible if the invaders have about the same amount of online players as the defenders have. There has to be this kind of "mass wins - system" in Regnum because it is part of the mechanics.
Though, I agree the situation regularly tends to escalate. Maybe encouraging new players strongly to join the weakest realm is the best idea.
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BTDT (for years now) & the ol' stick-&-carrot approach had it's chance & still has yet to work. It doesn't work "best" ... it doesn't work at ALL ... never did ... never will. Encourage noobs to join beaten-down realms all u want, but it changes appreciably nothing. No if's, and's, but's or "maybe's"....
Btw, how dafuq does any rational being proclaim that the idea of 'leveling the playing field to keep things balanced/interesting' is "UNFAIR". I know that a very vocal & dominance-addicted minority here truly LIKE this shitty "mass wins - system" & being in the zerg realm & steamrolling over the weaksauce realms ... make u feel big & strong? ... a 'real' He-Man? ... it's all pixels, bros ... but, well, tbph idky YOU prefer it, schachteana, so I'd like to hear a complete explanation of this seemingly UNtenable position, p & ty....
All that being said tho ... yes, invasion mechanics ARE thoroughly broken (it does take 3 or 4 to 1 odds to have a solid chance to successfully invade ... which is total bs imbalance ... & thus, it really needs a thorough re-balancing overhaul by the devs ... /me crosses fingers for umpteenth time) & secondly, yes, the really drawn-out & delaying zerg-realm-rewarding relics' scheme of things & also the relic/invasion lock originally were & both still remain VERY bad ideas ... some other form of invasion-NOW-concept requiring no preliminary time-consuming hurdle-races would be better. It's all academic ... for the zerg-realm, it's an exercise in waiting around for the timers & keeping the zerg together, whether standing around or on occasion, moving ... & for the weaksauce realms, it's all a not-gonna'-hap'n exercise in utter futility.
Proof? As is, only the current-zerg-realm tends to invade at all now & is definitely the only one who can do so successfully ... & both because only overwhelming numbers & total overkill get's it done now ... bleh. (completely predictable + long-&-drawn-out - any real balance = unfair/trite/boring ... just sayin', folks ....).