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General discussion Topics related to various aspects of Champions of Regnum |
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02-21-2014, 07:54 PM | #1 |
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Join Date: Aug 2011
Posts: 4,089
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Version 1.10.7 - Balance
Hi everyone,
After gathering up information from the threads in both languages, and after analyzing the impact of some suggestions in global balance, we selected the following changes for this update. The modification list is divided among powers whose attributes were boosted, nerfed and fixed (fixing these also affect gameplay balance, which is why it's being included here). These are the changes that we'll apply in the update coming up, but they're NOT the only ones that are going to be applied in the near future. All threads contain very interesting info, although some of the suggestions received may have to be reconsidered after these changes. Boosted skills:
Reduced skills:
Fixed skills:
___________________ Note: Quick explanation on some of the changes included. Strategic position: What we want to achieve with this change is that the Marksman keeps his high defense, but exclusively in situations where the player positions himself in strategic spots. This power may still be used in other situations, but since it deactivates when moving, it will not be too effective in battles out in the open field. Retaliation: Fixing this bug (which is historical) will positively affect several powers, mostly from mages spell trees, that may need some adjustments in the future. Mindsquasher: We don't considerate this power to be extremely powerful, however we do understand that its extremely low cooldown time made it "spammable". Between reducing the power's capabilities and increasing its cooldown time, we chose the second. Protect Ally: Since one of the most used Crowd Control effects is "Freeze" we decided that knights should also be able to dispell this effect since Protect Ally's level 1. On the other hand, since it's a very short ranged skill, we decided to low down its casting time to "instantaneous", so it becomes easier to use. Last edited by Ponter; 02-25-2014 at 03:01 PM. |
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