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Old 03-03-2014, 10:04 AM   #11
Hayir
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Quote:
Originally Posted by Lebeau View Post
No, it's not.

Totally unnecessary.


Gents! We covered this ground already, several times. All that IS required to obtain balance in this matter & make boss ammy & rings less OP, is for all jewelry to add it's damage AFTER all ingame formulas are completely finished. Make it into a simple addition at the very end. 118 (50+34+34) extra points of damage per attack would then be the maximum, regardless of spells, level, class, etc. As currently is however, some classes can obtain over 300+ extra points per attack ... thus the severe imbalance. Just ask NGD to 'nerf' all jewelry & make all of it into post-calculation damage only.

We all know they won't do that, so this is pretty much a workaround, beside as i said this would be more fun than the pewpew regardless of balance. They will even add new boss jewelry which will be most likely even more op, and you ask for nerf...
No need to bring it up again and again, i think ngd should have read this by now about 100 times.

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