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Old 05-25-2014, 06:42 PM   #1
Adrian
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Thumbs up Roadmap - Second Semester 2014

As promised, the last surprise of the weekend: the Roadmap for the next six months some days before scheduled. We already analyzed all that was necessary in order to assume the commitment and we are publishing it.

Bear in mind that there is no specific order in which we'll proceed with the tasks given that some of them can be simultaneous. What we will do is inform you in which ones we are currently working. Now, of this list, we're working on the first two.

And, here it goes:

- Community: GMs and in-game support.
Launch a call for volunteers to cover the different time zones. Start by calling Helpers (lowest rank) and then progressively raise the ranks until we have GMs and a Super GM which will control important tools to solve problems and activate events to break the monotony.

- Invasions: Relic and Gem system.
Removal of blockings. Invasions have to happen often, but their final objectives must not be abused. Create conditions for the aperture of the portal per day with gameplay variables and add new objectives that give the chance to the different player groups that perform the invasion to enjoy them more.

- Bugs: Reduce the abuse to the minimum possible.
Identify and solve those bugs that allow most of the abuses which players use to obtain advantages over other players. Focus first on the simplest but more annoying ones to avoid the creation of new ones when repairing them and then continue with harder ones.

- Balance: Turn it again into a continuous task.
Perform changes to spells and combat more often when they are considered urgent because of giving a notorious advantage and become an annoying problem. General changes will be done in an update altogether.

- Progression: Revision of the leveling process in all its aspects.
Make it easier to reach a useful level for RvR, checking all the quests and gameplay related to leveling up. Check the progression in all levels in order to detect monotony and change the objectives if necessary. Perform modifications in the creatures of all the world for them to be useful and convenient in their locations and experience reward.

- Events: Get rid of monotony through frequent events.
Through the event system, create a variety of them, simple ones, for the GMs to use them when believed necessary: far from peak hours and in moments when the RvR activity is the lowest so the strong point of the game is not affected and the less active hours be more dynamic and entertaining. Make a revision of the main events and create a calendar with them. Create new main events and add them to the calendar. This way, making sure we have a diverse activity during the whole year.

- Interface: Enhance the feedback.
Check all the flow since registration until entering the dragon cave and polish the feedback provided by the game about what happens and what doesn’t. Clear information is needed to know how to act, who to go to or what to do about the various kinds of incidents.

- Functions: Make a revision of the basic functions.
Such as RNG (Random Number Generator) and the combat formulas. Check the interactions between this highly delicate parts of the game and analyze if there are possible changes that will enhance the effect they produce.

- Instances: Provide limited but effective access.
Give the possibility for them to be activated in real-time and also link them to events. This will happen when it affects the less possible to RvR and in a way that it doesn’t discriminate any time zone for everyone to enjoy them the same.

- Retention: Bonuses for entering periodically and long term players.
Give rewards to frequent players and those that are with us since a long time. Modify Clan system to allow the administrators to have tools to keep their members organized, provide them information, create events and give rewards for their activity.

- Premium: Enhance the offer of items.
Creation of items related to progression and more attractive visual enhancements. Always avoiding this to affect the non-premium / premium balance.

Meanwhile we generate new versions of the game and if it's necessary, we will open Amun to the public for the changes to be tested and gather your feedback. This will be our focus: the opinion of those that use the game!

This list will be added to the website. The items are not detailed because as development processes are, the implementation can always vary, for which those details will be seen in the Changelogs to come.

Our best regards and speak your opinion. Please, have mercy!
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