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Old 08-14-2014, 10:17 PM   #11
MxCx
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Quote:
Originally Posted by schachteana View Post
nice changes, it keeps getting better!


why is that? Sulzing was the only spell where ANY of the staff values actually matters. Now you don't even need a range 30 staff anymore

concerning DI: Nice change, although I think that firstly, DI needs a permanent animation and even more importantly secondly, UM+DI is too strong when combined (I think I said that somewhere already, sry)


The problem isn't cold blood, it's the way amulet damage (or armor calcultaion, you decide) disproportionately distorts ones damage (specially for archers).
"Normal" hunters urgently need cold blood

PS. @NGD
Have you ever considered to actually include the France & German community into gaining feedback about current game development? If any of them wanted to take part in any discussion, they have to use a proxy server to register.
The German GM team is quite motivated at the moment (inept but motivated), they'd love to send you some ideas, I bet.

PS2.
you also forgot to add some changes about mind blank (cooldown, activatable stuff)

PS725.
when having mind blank and/ or steel skin active, you can still cast will domain, silence, mind push, imps etc.
guess this is intended
PS725 - its intended, but consider conjurors wont be able to use any damaging mentals anymore. No more beetle swarm, no more ivy, blaze, arcane missile, sultars...MANA BURN....What a half assed nerf of warjurs...Just get rid of shared trees...because you obviously cant "fix" one thing without breaking several others.
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