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Old 12-30-2014, 07:08 PM   #1
Frosk
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Default Battlezones - Work in progress!

Hey everyone, great news!

We are working on the Battlezones to bring them back. But to do so, we need to rework a little bit their concept. As you may know, they were too big –which didn’t allow action to be fast enough– and too plain –causing ranged classes not to have tactical options–. This is why we’re taking a bit longer and we know about our promise, and that’s why we’re letting you know what is going on in the development process right now.

Hopefully you will find another speck of your infinite patience for it to be finished. It’s New Year and there’s enough spirit for it, isn’t it? Yes? We knew. You’re great!

So, where were we? Battlezones. Smaller map would do the trick. The quicker you find your opponents, the faster you get into action.


This map has the three spawning points for each realm and a very simple design. Concentric and easy to engage in contact with enemies. This solves the first problem. Surrounding paths which will allow surprise encounters and a big enough central open field to have those nice group battles. Take a look:


And to solve the second problem, ranged attacks, marked with the violet spots, we’ve put some natural outposts to lookout from a reasonable height for enemies and gain distance from melee classes in order to have a fair battle with them.


As you can see, the arrows show you the way a melee class should walk going up to the outpost letting ranged classes to play their tactics too. Of course, melee classes should play theirs too to make that distance have the less effect possible on them. You know, fair combat. And there’s more to it: those spots marked in brown depict how these outposts have blind spots in which the ranged class will not be able to overuse these outposts and melee classes can have their way to decide if they want to face this kind of encounters or not. And, let’s be clear: to avoid campers!

So, this is what we’re working on right now regarding to Battlezones. It’s important for us that you know because we promised and we take our word very seriously.
A lot of things are to come and even if we take a little longer, it’s for them to be what the game needs.

Best,
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