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Old 03-12-2015, 05:14 PM   #1
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Default Wishlist of Combat and Attribute Stats [In Response to Roadmap 2015]

Quote:
Originally Posted by Adrian
Combat formulas

Reconsideration of the RNG (Random Number Generation) for the combat functions that depend on chance percentage work correctly, be in in the short or long run. This, being the base of resistances, evasions and blocks, will be the solution for a key problem.

Give more information regarding the influence of the attributes in combat and provide clearer information about them in the user interface, without giving predictability in order to avoid abuse.

Estimated date: Mid April. In progress.
Since NGD is working on combat formulas at the time being, I would like to see a more detailed character sheet, including more information considering character combat and attribute stats.

Here is my small wishlist:

1. Apart from Attack (Damage Per Hit), I would like to see Damage Per Second (DPS). Of course, this should take into account all attack speed bonuses from gems, armor, spells, etc.. DPS is of crucial importance as has been thoroughly explained here.

2. Attack Speed (in seconds) and Movement Speed (in meters/second). Even if NGD shows us DPS, attack speed could be also provided separately. This has been done in all great MMORPGs. Movement speed is also critical, especially after the introduction of armor bonuses that enhance this stat.

3. Evasion and hit chance should be given (if could be) in percentages and not absolute numbers. This will help the player to have a clearer insight of his character stats.

4. Spell focus (in percentage) could also be provided, in order to help mages that are more dependent on this one rather than on hit chance.

Best,

PS. I could show photos from other games that contain all these stats on their character sheet. However, I preferred to avoid any sort of advertisement.
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