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Old 08-16-2015, 01:50 PM   #11
Candyx
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I doubt NGD will ever change wmc wish to wmc booster - that could eat into their profits from what must (at the moment at least) be one of their top earners.

Also, killing the zergs isn't a great idea since that essentially means having less players. I guess you could argue it would spread the players out more but I'm not sure it would have that effect (the zerg realm still zerged at forts before the new coins system - it only became a serious problem when the incentive to collect wmcs became significant).

Here's a quick fix idea for the realm balance:

When an enemy realm captures a fort/castle the server counts the number of enemy players nearby and the number of home players nearby. It then adds to the number of enemy players at other forts/castle and the same for home players. If there is a significant disparity (many more enemy than home) then it creates a 'summon legend' style character to play alongside the less populated realm. When these legends die they have a re-spawn timer (approximately equivalent to the time taken to get back from the save). The mechanics of the legends would have to be worked on (pointless to have them rush in 1 at a time), but they could easily stick 'within range' of real players etc.

Everything I'm saying here is for the betterment of the game - someone needs to play devils advocate and argue nothing will work!
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