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Old 01-08-2016, 01:04 PM   #1
Kimahri_Ronso
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Default Roadmap 2016 (Help for NGD)

I'm just trying to sum up all the things that would be great to be done / added to the game, with your help, dear fellow players .

So, since last year NGD had many issues regarding the server migration and stability and they couldn't complete the to-be-done list for 2015, let's start with the leftover. Sorry, but long post.
The official Roadmap by NGD can be found here.

Colour red - Nothing was done about it so far.
Colour green - Done!
Colour purple - Cannot be done at all
Colour blue - Something was done regarding the issue but still not perfect
Colour orange - Maybe soon, but not very soon
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The first thing that should be done is:

Character progression

Enhance rewards, quests and the time it takes to get to a useful level for war. Also, in high levels, gaining experience will be more profitable in war than with creatures.

Provide bonuses regarding progress towards war for new characters as much as bonuses for characters in the higher levels for their progress in war. Also, make them understandable and present in the game interface.

Redistribution of creatures in all the world. Avoid the accumulation of unused creatures and perform a diversification of the levelling zones.



-We can see the signs of this already, there's a buff that strengthens the lower level (maybe from lv30?), player kill gives more XP in war, but there's still much to do about it.
I don't think that buffing a lv30 will be enough, I think, making it possible to reach lv50 faster is a better way, add new quests or rework old ones, make it possible to reach lv 50 in only a few days by doing quests, or by grinding, raise the mobs respawn time, raise their number, let them give more XP, remove mob resists and evades and at the same time introduce new premium items such as double/triple quest XP/gold, mob spawn scrolls, double/triple war xp scroll.
Leaving the link of the new premium items here to look at, edited the first post so you can check the best ideas there .

-Rework realm task table and try to make it a little more user-friendly
-Display players "saved at" location on the map - Red coloured.
-Solve mount issue for lower level
-Raise drop rate of useful items
-Raise the take-able quest number


-Official character progression update by NGD, 28-03-2016.


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Next to come (it should after character progression)

"Recurrent events

Expand the current event system that allows their real-time activation. Creation of simple events for recurrent use and enhance the interfaces to clearly understand what to do, when and how.

Creation of an Event Calendar to be up to date about programmed events."


-Not much to add, new events are really welcomed, be it WZ or inner, new events may raise activities, more logs in to play and more stays tuned. More action=more player=more fun (hopefully) .

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Next.

Clans, community and retention

"Enhance the administration of clans and give tools to perform activities and create objectives for their members. Provide utility and more variety to the Ranking and the Achievements. Reconsider the Friend List, as in how it works and also the interaction with other functions of the game.

Give rewards for being a frequent user or a long-term one."


-It will allow clans to run events-in-event. Once there will be more and constant events running by NGD / GM, the clans can make side missions for clan members to expand the fun, would be great!

-Also, please make friend list account based and not character based at last.

---------------------------------------------------------------
Next.

Balance update

-Have a look at all of the classes, check their skills, items, item bonuses, modify the necessary things. Also modify /delete least used skills / make new skills if needed. Tests will be needed to be done by users for sure.

----------------------------------------------------------------
Next.

General revision

Updates only for error repair.

-Includes bug fixing, hope many years-long not fixed bugs will be finally looked at and fixed. Will need a new thread to sum up all the things that may need a fix. Users must be involved badly!!

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Next one.

End gameplay

Amplify the amount of end gameplay options: readapt the access to the Battlezones for them not to affect war. Give more options for the Coliseum. Add random objectives in the War Zone to make use of the terrain

-Modify XP/RP/WMC distribution for support classes /non-dmg spells /low damage hits/spells.

-server-across access to battlezones with customizable parties;

-Please have a look at the terrain, there are many places where players get stuck all the time, re-design forts and castles so range players get a better spot to fight from. Now they can't use the wall as well as they should, they have to jump onto the edge to be able to attack enemies below.

-The eternal issue, invasion.
It is still far from perfect and I doubt it'll ever be, but still> it belongs to end game and thus it should be tweaked a bit.



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Next (only a suggestion by me )

New items, new content

-Introduce new items as new goals to reach.
-Add new dragon items, weapons. They shouldn't be too OP but they should be tempting enough for players so they wanna get them, they better look kickass as well! .

-Add new Wz bosses with lesser respawn time and useful but not OP drops.
You may connect them to forts so some war may be involved too, would be fun IMHO.

-Add new magnanite weapons, barbs missing the very slow ones (all type), archers need a fast bow. Magnanite armour would be also cool, just like magna shield, magna arrow with unique bonus(es) and magna bracelet too!

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Well, this is all I could think of for now, took me much time anyway lol.
You are free to add your thoughts as well, I may edit this post later.
Cheers!

Last edited by Kimahri_Ronso; 11-15-2016 at 06:36 PM.
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