05-19-2016, 09:05 PM
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#40
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Initiate
Join Date: Aug 2015
Posts: 120
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Quote:
Originally Posted by Loque
1) Merge Haven with Ra to solve the population problem on limping Haven which is the root of the problem and not TDM itself. I'm not sure why you keep beating around the bush on Haven when it's pretty obvious the server is dead in the water and give the players left there some chance to have fun and continue to play the game before they quit the game entirely. Alternatively, provide for transfers for those who want to move to Ra.
2) Open up multiple tiers in the TDM interface for 3v3,4v4,5v5,6v6 etc and let the people choose what they want to play at that moment. Not restricting to lvl 60 could also help.
3) Map is actually good except for a few things which has been mentioned above like giving out visual highlights for deadzone at spawn, etc. Also, it would be better if you remove the HP regeneration in the spawn safe zone, so people actually fight and not keep running back after they get hit, especially ranged classes.
4) Also if possible, restrict one class per slot per instance.
5) Enhance the interface by providing buttons and stuff for leaving queues (without wait) etc.
6) Start a point loss timer when players refuse to fight and idle in the instance. i.e., If they stay idle for more than 20secs, they lose one point/kill.
7) I would advise against the necro penalty that you get in the instance when entering enemy spawn and which later carries on outside the instance to the warzone.
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+1 merge will happen IF NGD STILL WANTS there game to live
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ignis - Chaos - Horus
ignis - chaos hellscream , Grom hellscraem , Hellscraem - Ra
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