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Old 09-08-2016, 09:50 AM   #1
Adrian
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Default AMUN: Crafting preview version

Hello Community,

We opened Amun for you to be able to test the Crafting system. It is extremely important that you remember the following:

- This is an incomplete version. There is content up until level 27 only. This is to allow the system to be tested, which is our main goal.
- Everything is subject to changed and suggestions that respect the current base of the system are welcome.
- Please be brief and specific.
- Test every change and try to "break it" and report errors with steps to reproduce.
- As you go levelling up Crafting, you will obtain new slots. You begin with 1 slot for creation and no slots for queuing. Every 3 levels you get a new slot for creating or for queuing.
- Bear in mind that this system and some changes (like bosses loot in chests) will open a HUGE future for content and how it is given. This is what we're aiming at. Most of the next events and features will use this.

Thank you for your help. We will try to reply to all your questions, if possible.

Here is the changelog:
- New: Crafting.
- NPCs will introduce you to the system: Osthan in Alsius, Unkra in Ignis and Lorvel in Syrtis. Starts with a simple quest to teach how to use the interface.
- Once introduced, the NPC will give you a quest for gathering your first materials and create your first weapons.
- When we reach to level 22, we will be sent to the coastal town of the realm. Lulia in Alsius, Nurik in Ignis and Indirae in Syrtis will help you continue.
- Materials, until player level 30 will be gathered from the environment. This will relate to the levelling zones to make it easier.
- Since level 31, most of the materials will be obtained in the War Zone in different ways.
- Recipes until level 30 will be obtained in NPCs through commerce.
- Recipes from level 31 and on will be obtained in different ways.
- Modified: Orc Camps.
- Added bosses for each one in each War Zone. Urrgog in Alsius, Kregog in Ignis and Gobgog in Syrtis.
- The bosses drop a significant amount of gold and some items needed for crafting.
- When the boss is killed, a chest will appear that will grant items depending on the level of the player.
- Chest is not spawned if your own realm has any fortification captured. (Still not done)
- Modified: Sound for interface closing enhanced.
- Fixed: Chat window could not be used properly when training.
- Fixed: Regnum client messing with the Operating System input when not in focus.
- Fixed: Key assignments in Windows 10 did not work properly.
- Fixed: Collision error in Herbred and Algaros that allowed to get behind the wall where the flag is. Also, looking towards the back of the fort, in the left corner, archers could go up the broken wall.
- Fixed: Being able to cast powers while running with point-and-click feature.
- Fixed: Falling damage around forts caused you to die.
- Fixed: Falling damage inside wall fortification was causing death.
- Modified: Falling damage inside fortifications is now half the normal values.
- Fixed: Terrain errors in which players got stuck: x:3368 z:3290, x:4029 z:3591, x:4084 z:3236, x4498 z3219
- Fixed: Internal balcony hideouts in Eferias when jumping to the small ledges at its sides.
- Modified: Cannot use "Die" in options menu if player is in movement.
- Fixed: One of the rocks of "stonehenge" was climbable.
- Fixed: Hideout in Shaanarid castle (x4692 z2962)
- Fixed: Prop in Daen-Rha was "climbable" through relogging.
- Fixed: Interacting with dobs while falling/jumping.
- Fixed: Collision error in Aggersborg fort.
- Fixed other minor and internal errors.
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