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Old 07-07-2017, 04:38 PM   #9
Kimahri_Ronso
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Quote:
Originally Posted by kowocki View Post
...
Haven has way too much content for lv60 you say? ^^
I personally left the game because I was bored on Haven.

Too much content for lv 60 that affects war you say? ^^
You might be right there...
Or not. Me either for leaving the game for boredom.

It's not the content that is too much for lv60 (content that affects war), and I didn't leave for boredom, the content may seem too much for you and I was bored for a reason, for one reason only: the lack of players.

If there were more players, the content wouldn't seem too much, no one would be bored and everyone could have their own "fun", by war, by killing WZ bosses, by doing TDM, by killing dragons, all at once (=RA I assume).
One thing is sure, Haven will never will be like RA. Never.

Lv60 should always have advantage over the lower levels, always.
We can agree on the fact that reaching the max lv is tedious, slow and takes way too much time, that's the core of the problem imho. That is why this game has no new players, they leave too soon, without tasting the real "fun" of CoR, RvR.

A possible solution:
-Realm tasks and quests need to be reworked both xp- and reward-wise;
-Make it possible to reach lv50-55 fast and easy by quests;
-Provide new gear every 5 lv from lv30 till lv50-55;
-Rewards for logging in ;
-Raise rewards with each day being online for one week, each and every week;
-You can connect log-in rewards to events: be online for x hours on Saturday AND Sunday to get a cool price, you get something for being online for 30 min / 1hr / 2hr / 3hr / 5 hr / 9 hr / 15 hr > accumulated play time counts, so the system stores the time and continues with each log-in right until 15 hrs of play time, etc.

I might make a new thread for log-in rewards, we could help NGD, after all they're working on this right now, right?
If I have the time
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