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Old 12-23-2007, 07:43 PM   #1
Phenax
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Default My Problem with Regnum

There is little economy in Regnum Online.

Economy is where there are other players competitively pricing and selling items. There is almost no economy in Regnum Online, and the way the game is designed I don't really foresee an economy developing. An economy leads to more MMORPG-like elements, which attracts a much larger crowd.


Developing an Economy: A Few Ideas

I'm not much of a hardcore RPG'er or mastermind, but I can suggest some material anyway.

[1]Allow every monster to have drop randomness of certain items. While they do drop items, these monsters should have a randomness in which they drop items of more usefulness.

[2]Have non-combat skills with uses. This will allow people to do things other than fighting, and allowing those items to be sold, wherein you couldn't buy them in a store. For example, making a cooking skill would create an economy for selling raw meat from monsters in bulk-sizes.

[3]Give people the ability to set-up shop, or create an "auctioning" center wherein one can put an item, a price, and another person can come up and by it from the auctioning center. I'd say auctioning center in consideration of shops lagging up major cities.



Please, feel free to add on or discuss - this isn't a well-thought out post, just something to brainstorm. I like Regnum in it's current state, but a booming economy would make it so much better in my eyes. Hopefully NGD one day considers updating the game a tad bit to support an economy better.
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