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General discussion Topics related to various aspects of Champions of Regnum |
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03-16-2008, 12:40 PM | #1 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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Playing and abilities: Warlock
Class Threads
Marksman warlock Conjurer Knight copy paste this into other threads with class strategies Code:
[ url=http://www.regnumonline.com.ar/forum/showthread.php?t=20735 ]Marksman[ /url ] [ url=http://www.regnumonline.com.ar/forum/showthread.php?t=20766 ]warlock[ /url ] [url=http://www.regnumonline.com.ar/forum/showthread.php?t=20770 ]Conjurer[ /url ] [ url=http://www.regnumonline.com.ar/forum/showthread.php?p=326406 ]Knight[ /url ] Once I get level 50 I will update it with builds, until then you can enjoy my level 41 build. this is the pvp build I used for hunts mental: 15 beetle swarm, 4 | Prickling Ivy 4 mana control: 15 energy barrier, 4 | dragon's blood, 4 | energy borrow, 4 | arcane devotion, 4 elemental 19 fireball, 5 | Lightning, 5 necromancy: 15 vampirism, 4 | Soulkeeper, 4 | Infuriate, 4 Mental Beetle swarm: with this at level four I have 8 seconds where the opponent can't attack, at the same time beetle swarm is inflicing damage, I used it at the start of the fight along with infuriate which could give up to 50 dmg per tick on an unbuffed enemy Prickling Ivy: Essential for fighting warriors, used it at the start of the fight right after infuriate, depending on how far he had come mind push: another tool for keeping warriors at distance just before they reach you Will domain: great in a fight to make your opponent unable to do anything than lie still for 4 seconds, I used this in the middle of the fight just before stealing something from him, may it be life or mana Silence: dizzy, this is the third spell you can use on warlocks to disable them for a time. Usually I had my opponent stressed by using a serie of combat control spells making him unable to do anything for a time followed by some damage, in this time he would do damage on me giving me a chance to steal his life with soulkeeper splinter wall: if a hunter near me used this to get away (50% speed before the update) I tried to locate him using splinter wall, just watch out for the mobs. If I could locate him I would use blaze level one. Mana Energy barrier: used to take some damage so you won't die so quickly, always have an energy barrier up no matter where you run, you will be able to cast it in the fight again, you can use it to cheat your opponent into thinking you are trying to steal his life, once you've cast it quickly run backwards while turning so you'll face his back, then you can steal his life dragon's blood: intelligence, what more can I say ^^ energy borrow: stealing mana, I used it in the start of the fight after casting a few spells so I could disable my enemy a bit along with sadistic servants arcane devotion: keep this up all the time, it's going to make your spell combos faster ambitious sacrifice: 300 mana for 100 health, deal, you may find yourself in the need for some quick mana in a fight, but those 100 health may mean a lot if you have less than 1k health. Necromancy Vampirism: Stealing life, try to trick your opponent into doing damage on you very quickly so you can steal it back and thereby making him do damage on himself Infuriate: it'll improve the damage of your attacks, specially beelte and ivy which will give a killable damage when this debuff has been casted on the enemy sadistic servants: 5 mana per tick at level one, the reason for why this is great is that it stops your opponent from gaining more mana when he's drained for mana Soulkeeper: 850 life, make sure you have lost enough health for this, eventually cast energy barrier first so you will do maximum damage when casting this spell darkness: if you're up against a conjurer, try to damage the other guy first if the conjurer is a supoprt conjurer, then when he has lost some health darkness should be cast on the nonconjurer if you are pretty experienced you can kill him with darkness on and the conjurer afterwards as he can do nothing, eventually freeze the conjurer elemental fireball & lightning: quick damage, I used lightning first though, with a low cooldown this and lightning will be your main damage spells in a fight, if you cast them while the opponent is infuriated the damage will be even better freeze: used for gaining time, cast it on a knight when he puts on aoo and are near you just as an example and go enough backwards to ivy him if he tries to escape. Defeated a level 50 knight who used aoo this way. twister: can be used to make a group of warriors stop charging, and just as a combat control spell too summon lightning: great for taking down a lot of warriors strength making them hit a bit lower. if you have any suggestions to this build feel free to post it. Last edited by Angelwinged_Devil; 03-16-2008 at 10:25 PM. |
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