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General discussion Topics related to various aspects of Champions of Regnum |
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03-18-2008, 03:53 PM | #12 |
Master
Join Date: Jul 2007
Posts: 423
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The solution isn't more classes but balancing the ones that we have.
Cumeri - Barbs dominate the rp list for three reasons: auras, speed, massive damage. I would also guess they are one of the most chosen classes to play. However, hunters are quickly becoming the dominate class and knights are falling into extinction. To me the problem is a hunter who is supposed to be one of the lightest armoured classes in the game can rush into the middle of 10 warriors cast and area and escape with full health. As a knight who is supposed to be the "tank" on the battlefield I take hits from barbs southcross for 2200 with no death sentence or protection lowering spells (yes, I have screenshots to prove it) and can't even make it to enemy lines from the ivies and mind pushes much less escape unharmed. The solution in my opinion is to tune hunters down a bit. Possible solutions: make SoTW have a 2 second cast time that can be cancelled like hide, or give "dispell" spells a much higher chance of getting through. For knights: Hmm... where to start Maybe make our buffs protect us as well as our realm mates. Right now we are forced to choose between protecting ourselves or protecting our realm mates. I've chosen to help the team and in doing so I die often and can not rush out and survive. AoO doesn't help since it is so easily dispelled. Just a few thoughts... |
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