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General discussion Topics related to various aspects of Champions of Regnum |
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03-19-2008, 05:59 PM | #8 | |
Master
Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
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Quote:
But concerning your remarks: Hunters may be a problem if you are caught alone and in open field, but they are greedy by nature so they'll leave camu and ambush close enough for deafening roar, you have time to buff berserk and cut them in 2 and if he isn't quick enough balestra (just switch weapons during sc animation and pre-cast balestra)... 3000 dmg kill them if they don't evade. If they run leave them... they always return. Good marks are barbs killers, and it may be good to increase speed to face 1. Other classes... why run when u can kill them?! Dizzy spells are circumstantial when u max dmg... they can't cast nothing if they die fast. I personally wouldn't exchange any power for unstoppable 5, it is what allows you to kill and, many times, survive after it. Mind squash would be a nice investment to face those 2 examples but in the first case I just stun/knock, run a bit, stun/knock again, run a bit more and then... I kill (well, sometimes it doesn't work...). In the second example i just try knock, dizzy and stun while I run to his back and do normals, until the damn thing ends... then he dies. For crowd control you have several options, my favorite is hammer area... my second favorite is deafening roar, last but not least howl, it's enough. Anyway with the setup proposed you won't live long if you aren't correctly supported or if you are badly outnumbered (3 lvl 50s, if archers even worst), your evasion drops to 0 and half of your armor just disappears.
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
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