Quote:
Originally Posted by magnet
I have to post two comments (and refrain for more). BlooD already pointed to the official answer. Anyway:
1) to the poster: the crashes you experience on GNU/Linux would exist in a Mac version. These are bugs in the client, not in the operating sytem.
2) to people who answered: all the arguments I've read as "Macs not being common" are the ones used by other gaming companies AND game communities against a GNU/Linux port when we make such a thread. Please think before posting...
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I wouldn't have said better. Bad memory management leads always too bad things when programming in C/C++ (it's murphy's law).
At my lab we have around 20 workstations and server running under Linux Debian for only 1 windows station. At the HMI Lab, all researchers have a Mac as a Laptop. I mean that using the "at my work argument isn't valid" . Because when you are working you use the computer that suits your working needs (or you try).
Moreover I think NGD made a lot of players with the Linux community, and that's a good thing for them. I'd like to see a Mac client (yes I have also a Mac at home), it would be a good thing for NGD. But it needs works, and ressources (at least a Mac and maybe Surak to work on it).