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Old 05-14-2008, 03:11 PM   #11
DemonMonger
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Quote:
Originally Posted by impp
Hi,

Just a few comments after reading responses. I'm not a diehard gamer so am not going to understand all of the detailed gaming lingo/strategy stuff. Here are a few thoughts.

Too much gold? I was going to suggest that NGD take a lesson from real life and limit the amount of gold in the world just like central banks do, then price things through supply and demand of gold. But this would probably be incredibly difficult to program and would need economic models to determine supply and demand, and pricing of goods etc. Instead how about the simple concept of high level expensive armour and weapons costs exponentially more to repair than low levels? This would effectively transfer the gold from high level players to low levels because at low levels you would gain gold quicker as repair and items are relatively cheap and at high levels gold reserves would flatten off as the cost to maintain you items would increase.

Reset powers? This is a feature that has to be retained as leveling a character is very different from war. When you get to higher levels you have enough xp and power up points that it doesn't matter as much but from lvl 30 to 40 it is really difficult. For example in war a conjuror (to be any use) needs all the healing spells and buffs but to level you have to have the summons and damage spells so you can actually do enough damage to level up. It is very difficult to have both skill sets at lvl 32 say. For a barb or knight if you want to change weapon type you need to reallocate your xp as many of the spells are weapon dependent, again at higher levels you can afford the xp and power up points but lower levels can only afford to concentrate on one weapon at a time. Again level related cost may be an option.

Fatigue? Unfortunately this is just going to make people register more accounts so that they can keep playing. i know most of the diehard players have multiple accounts so that they can try out the different classes. therefore the argument that NGD are looking out for the health of users is flawed as there is a very very simple way of getting around the restriction, just switch to a different character. This just appears to be for revenue generation as players which have to level up two or more different characters at a time to get the same daily fix of game play and therefore be likely to need twice as much xim as it cannot be traded.

Good stuff? Spoils of war/treasure. At present realm points get you nothing and there is no way of knowing how many you have unless you are in the top 20. If players received spoils of war/treasure in battles, they would no longer need to level to get gold and therefore would only need a war setup for their character, can you see where i am going? If you got spoils of war there would be no need for Reset_powers for high level players. Frankly I would much rather fight wars than level for hour upon hour, if you received loot from war and xp wouldn't that make reset_power obsolete?
Had too much coffee now so may get a bit frantic...
Adding to the war/battles bit you could introduce fatigue here instead of when leveling, if you get killed over and over fatigue sets in, conversely if you keep winning fights you get a temporary hero bonus (followed by big time fatigue i.e a come down) Obviously this might mean high level characters picking on the lower ones in war but they do that anyway, i think it would make battles more fun though as there would a lot to gain both with loot and skill bonus it you win.

I am on a roll and could go on for hours but need to get back to leveling so feel free to poo poo my ideas i don't mind. Something good might come of it. Just one more thing though I have tried out numerous online games over the past 6 months and this is the only one I have stuck with because it is good. Please don't try and fix what doesn't appear to be broken.

Thanks

Impp
they already have higher costs to repair high lvl items....... lvl 50 cant do war without repairs. everyone needs gold... lvl 50 rarely kills monsters for cash.
they just need more options to use gold
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