Go Back   Champions of Regnum > Español > Soporte Técnico > Linux

Linux Problemas técnicos bajo la plataforma Linux

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-07-2007, 03:46 PM   #1
Tom_Bombadil
Apprentice
 
Tom_Bombadil's Avatar
 
Join Date: Dec 2006
Location: En el Bosque Viejo. Junto al Tornasauce.
Posts: 93
Tom_Bombadil will become famous soon enoughTom_Bombadil will become famous soon enough
Default Crash con actualizaciones sobre info de armas, armaduras, etc, ...

AMD 2600 XP
ATI RADEON 9250
1,25 GB RAM
OpenGL (obviamente)
Ubuntu Dapper

No puedo entrar después de lo de las actualizaciones de la info sobre armas, armaduras y tal...

Se conecta, hace verificación, sale la presentación, y antes de que aparezca mi pj para empezar a jugar, crash.

Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xb7dc169e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xb7dc1a47]
[0xffffe420]
libs/libmath.so(_Z17v3d_normalize_ssePf+0x58) [0xb7637e48]
libs/libmath.so(_ZN8Vector3D9normalizeEv+0x26) [0xb7637f16]
libs/libmath.so(_ZN8Vector3D16set_as_normal_ofERKS_S1_S1_+0x7c) [0xb7637fac]
libs/libmath.so(_ZN15VolumeFunctions14box_to_polygonERK9BoxVolumeR13PolygonVolume+0x23b) [0xb763ea2b]
libs/libscene_visual.so(_ZN5Scene20VisibilityVolumeNode16be_visibility_ofEPNS_14StaticMeshNodeE+0x80) [0xb78e1f90]
libs/libobjects.so(_ZN14BindableObject10initializeEPN8Engine3D4MeshE+0x6d) [0xb7e260ad]
libs/libobjects.so(_ZN23BindableObjectContainer10add_objectERKSsPN8Engine3D4MeshEPN5Scene14StaticMeshNodeESs+0x2fd) [0xb7e19c0d]
libs/libobjects.so(_ZN10ObjectBody19set_bindable_objectERKSsPN8Engine3D4MeshESs+0x23e) [0xb7e2a32e]
libs/libobjects.so(_ZN13CharacterDoll19set_bindable_objectESsP13Resource_MESHj+0x5f3) [0xb7e83443]
libs/libobjects.so [0xb7e8dee6]
libs/liblua51.so [0xb72f062e]
libs/liblua51.so [0xb730569b]
libs/liblua51.so [0xb72f0f45]
libs/liblua51.so [0xb72e9f41]
libs/liblua51.so [0xb72efa30]
libs/liblua51.so [0xb72f1655]
libs/liblua51.so(lua_pcall+0x69) [0xb72e9fb9]
libs/libapp_system.so(_ZN25LuaSignalHandlerAppEntity26sigc_signal_0_void_handlerEP9lua_StateR12FunctionData+0xb2) [0xb7c0ed02]
libs/libapp_system.so(_ZN4sigc8internal10slot_call0INS_12bind_functorILin1ENS_18bound_mem_functor2Iv25LuaSignalHandlerAppEntityP9lua_StateR12FunctionDataEES6_S7_NS_3nilESA_SA_SA_SA_EEvE7call_itEPNS0_8slot_repE+0x42) [0xb7c10802]
libs/libmisc.so(_ZNK15tev_accumulatorclIN4sigc8internal17slot_iterator_bufINS2_12signal_emit0IvS_EEvEEEEvT_S7_+0x90) [0xb74dcff0]
libs/libmisc.so(_ZN14TimerEventBase16time_reach_eventEv+0x156) [0xb74dc2f6]
libs/libmisc.so(_ZN12CentralTimer16time_reach_eventEP14TimerEventBase+0x1d) [0xb74cf31d]
libs/libmisc.so(_ZN12CentralTimer6updateEv+0x3e5) [0xb74d18d5]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x39) [0xb7dc1819]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c) [0xb7f52d8c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7dd1af8]
./game(main+0x47) [0x8048b67]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd2) [0xb70a4ea2]
./game(__gxx_personality_v0+0x61) [0x8048a81]
Tom_Bombadil no ha iniciado sesión   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:01 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved