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General discussion Topics related to various aspects of Champions of Regnum |
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NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Invasion development is a very important challenge which requires performing a series of changes and adjustments to several game mechanics and balance. As a part of this process, we will be communicating these changes with the proper clarifications.
Regnum is one of the few massive games that have a global chat as big as the Realm Chat. Even if you find several positive features to this chat, let me say that this was a transitory solution to the low amount of players that Regnum had when we started the project due to the big distances that had to be covered for a player to find other. Let me tell you some of the negative aspects of the Realm Chat: · LAG: To have all chat messages delivered to every player of a realm involves more server processing power and higher bandwidth consumption.Therefore, considering that today we have a proper quantity of players, we chose this decision: Realm Chat will only be available inside the Realm (inside the great wall) and in the War Zone, the only way to communicate will be general chat, the Clan and private groups or chats. Results we want to achieve: · Less LAG: A lower consumption of server resources and bandwidth in the War Zone.We hope that you understand that this is a deeply thought decision and devoted to a substantial game enhancement. Soon we will announce some features to provide a better feedback in the War Zone besides the chat. You can test this new method in the experimental server (Amun). Regards, NGD Studios.
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